To be useful at all, x86 code must load data from memory into a register, and eventually save data from a register back into memory.
Assembly language instructions access values in memory by considering a register’s contents to be a memory address, and then dereferencing it the same way you would use a pointer in a C program. In fact, to me C and assembly language seem very similar in this way, which I suspect is not a coincidence.
Today I’ll read and try to understand a very simple x86 assembly language program that reads from and writes to memory. To make the x86 instructions a bit easier to follow, I’ll first rewrite them using C pointer syntax. If you’re an experienced C programmer, this will make the x86 code easy to read. Or if you’re not familiar with C, this is your chance to learn both C and x86 pointer syntax at the same time.
Writing A Program That Accesses Memory
But first, we need an example program that accesses memory. Where can I find one? Do I need to find some low level code from a device driver or operating system kernel? No, of course not! Every program you or I have ever written accesses memory. All I need to do is translate one of them into x86 assembly language.
I’ll use my Ruby example from last time, but with a new line of code that saves the constant value 42 into a local variable. After I compile it I’ll able able to look for the number 42 in the assembly language code:
Once again I’ll use Crystal to compile my Ruby code:
Searching through the generated
add_forty_two.s file
, I find the add\_forty\_two
function, clean it up and paste its assembly language instructions back into my Ruby function:Assembly Language: The Script Your Computer Follows
This code is quite literally the script my computer follows: What happens when I call
add_forty_two
? How does my computer know what to do? How does it add 42 to the given argument? It follows the script.
Trying to read x86 assembly language is a bit like
trying to read an old Shakespearean manuscript
trying to read an old Shakespearean manuscript
The problem is this script contains Old English words I don’t understand - and the words I do know are spelled differently. I can almost understand what this line of code means:
…but not quite. I can guess by reading my original Ruby code it’s probably saving 42 in the local variable
a
. In my last post I learned that the “l” suffix in movl means the instruction will move a long, or 32 bit value, from one place to another. I also learned last time that the “$” prefix means the number 42 is a constant.
But where is
a
located? And what does -4(%rbp)
mean? The surrounding instructions are worse; they use similar syntax but there are no clues as to what they are doing. Like a frustrated high school student trying to read The Tempest, I’m at a loss.
I need some cliff notes. I need to see this assembly language script translated into standard, modern English, a language I understand.
C code is like a modern, cleaned up copy of a Shakespeare
play. Equally confusing but somewhat easier to read.
play. Equally confusing but somewhat easier to read.
Transcribing x86 Assembly Language into C
To illustrate what I mean, I’ll rewrite each x86 instruction with the equivalent C syntax:
If you’re an experienced C programmer, the pseudocode on the right side should be somewhat more readable. You can see how the x86 instructions access memory by interpreting register values as memory addresses, and how instructions can also pre-decrement or post-increment these addresses. We’ve translated something completely unfamiliar into a format that is somewhat easier to follow.
If you’re not familiar with C, then skip down to the next section, where I’ll explain what three of these instructions do. You’ll learn what the x86 and C notation means, how they are different and how they are similar.
C: A Mix of High And Low Level Notation
But while my C pseudocode is syntactically correct, it makes no sense. Negative array indices are normally invalid in C, and, of course, a C program would never directly reference registers on the CPU directly like this to begin with.
In fact, a proper C program to add 42 would resemble the Ruby code I started with above:
My point today is that C mixes high and low level language notation. The underlying features and capabilities of my x86 microprocessor leak through into C programming syntax. Writing in C, I can create functions, variables and return values like a high level language, but I can also drop down to the level my microprocessor operates at, accessing memory directly using pointers.
And knowing how to use C pointers, I’m one step closer to understanding x86 assembly language. As we’ll see next, there are a few important differences between C and x86 notation which I need to understand carefully. But these are superficial. It turns out that simply by learning C I’ve also learned a lot about what my computer’s microprocessor is capable of.
In a future article I’ll try to figure out why the x86 instructions above do what they do - how my compiler assigns local variables to locations on the stack, and what the stack is. But for today, let’s focus on the meaning of the x86 and C pointer notation.
A Backwards, Inside Out Array
Let’s start with the move instruction that copies 42 into a certain memory address. Here’s the C translation:
This line of code looks simple enough, but actually there are a couple of very odd things about it. First, I wrote the C array
rbp
using the name of a register in my microprocessor. That is, I’m treating the rbp
register as if it were a series of values, an array, and not a single value.
Any C programmers reading along might not be surprised by this: In C an array is really just a pointer to a block of memory and not a collection of objects or elements like it would be in Python, Ruby or some other high level language. A recent blog article featured on Hacker News discusses what arrays really are in C: A convenient untruth.
The pointer itself is a number indicating where the memory block is located: a memory address:
In x86 assembly language, the same move instruction appears this way:
To me, the assembly language syntax is inside out: Instead of writing the array name followed by the index in brackets, I write the index first, followed by the array name in parentheses:
The parentheses indicate the move instruction should consider the value in
rbp
to be a memory address, that it should move the value 42 to the memory address referenced by rbp
(or actually to the memory address four bytes before the value of rbp
) and not into rbp
itself.
As you can see, the other odd thing about this array is that it uses a negative index. The
movl
instruction copied 42 to a memory address that appeared before the start of the array - this array is not only inside-out, it’s backwards!
In a C program, this would be a recipe for disaster. C programmers normally allocate memory for an array, and then access its elements using a positive (or zero) index value. Writing to a memory location using a negative index would overwrite memory located outside of the array, potentially causing a segmentation fault to occur immediately, or more likely causing my code to crash or misbehave later when it accessed this overwritten memory value.
x86 Array Indices
Reading the code above, you probably also noticed I wrote the C array using an index of -1, while the original x86 move instruction used -4. Why are these different? Why did I change the index values when I transcribed the assembly language into C?
The reason is that x86 assembly language instructions always use byte counts, while C arrays use an element count index instead. To understand what I mean, let’s write a C declaration for this imaginary array before using it:
Because C is a statically typed language, I have to declare the type of the array elements when I declare the array. In this example,
unsigned int
is equivalent to a 32-bit or 4 byte value, the same operand size used by the movl
instruction. So here I’ve declared rbp
as an array of 100 ints, using a memory segment containing a total of 4*100=400 bytes.
Now when I write
rbp[2]
in C I access the element at position 2, or the third element:
But notice that because each int element consists of 4 bytes, the memory location of
rbp+2
is actually 8 bytes larger than rbp
. The index 2 is an element count: (2 elements) * (4 bytes/element) = 8 bytes.
x86 assembly language, on the other hand, uses byte indexes. That means to access the same element in this array, I would write
8(%rbp)
:
When you look at memory this way, from a detailed, physical point of view, the x86 byte count index makes more sense.
8(%rbp)
is the address rbp
points to, plus 8 bytes. But this isn’t very convenient: Think of all the code you’ve written that uses arrays and their elements. Normally you don’t want to think about how many bytes each element uses in memory, and exactly how many bytes from the start of the array an element is located at. The C style of using an element count index makes much more sense.
In the backwards array from my example program, the
movl
instruction was written as:
This means “move the 4 byte long value 42 to a memory location 4 bytes before the address found in the
rbp
register.”
But in C, I would write
This means “Set the -1st element of the array to 42” - much more straightforward (although still a bit weird).
Pushing a Value Onto The Stack
Next let’s take a look at the first x86 instruction in my program:
This instruction,
pushq
, pushes a new value onto the top of the stack. Think of the stack as just a special array of values in memory. Reading the equivalent C code makes this a bit easier to follow:
Here I wrote the C assignment using explicit pointer syntax: The pointer is the
rsp
or stack pointer register. The asterisk prefix is C notation for dereferencing a pointer: *rsp
refers to the value stored at the memory location rsp
points to, just as if I had written rsp[0]
:
Ignoring the minus signs for a moment, the C code
*rsp = rbp
means: “copy the value of rbp
to the memory location whose address is contained in the rsp
register.”
What about the minus signs? C programmers will know these indicate the pointer, in this case
rsp
, should be decremented before its value is dereferenced. We write the minus signs before the pointer because the decrement operation happens before the pointer’s value is used. This is useful in this scenario because rsp
will continue to point to the top of the stack.
Imagine the
rsp
pointer starts at 0x00007fff5fbff8f8
. This is the top of the stack, initially:
Then we decrement
rsp
so it points to a new top of the stack. The stack grows downward in x86 programs. Each time we push a value onto the stack we first decrement the stack pointer:
And then the assignment writes the value of
rbp
to the top of the stack, using rsp
after it has been decremented:
Notice another important detail here: The stack pointer is decremented by 8 bytes, not 4 bytes as above. This is because the values we push onto the stack in this example are pointers, or 8 byte values. We’ll see why in a moment.
What about the x86 notation? Pushing a value onto the stack is such a common operation x86 microprocessors have a special instruction for it:
push
.
Just like with
movl
, the “q” suffix indicates how large the operand is, the size of the value that push
copies to the stack. In this case “q” indicates the value is a 64 bit or 8 byte value. That’s why each value on the stack in the diagram above takes 8 bytes. If my program had used the pushl
instruction, then it would have decremented the stack by only 4 bytes (a “long” instead of a “quad” value).
This behavior of automatically adjusting the amount of decrement according to the operand size is a convenient feature of x86 microprocessors. And it’s also the origin of the C language
--
and ++
operators. To see what I mean, take a second look at the equivalent C assignment code:
What does the
--
pre-decrement operator subtract from the pointer rsp
? The answer is one element. If we imagine I declared rsp
a pointer to an 8 byte long value:
…then decrementing
rsp
will subtract 8 bytes, enough for one unsigned long value to fit. The --
operator uses the size of the pointer’s referenced type to determine what value to subtract. And just like the pushq
x86 instruction, the C --
operator subtracts before the assignment occurs.
Why does the C
--
operator function this way? Because the x86 assembly language functions in the same way. Because my computer’s microprocessor works that way. We’re seeing another example of how C’s behavior reflects the behavior and capability of my computer’s microprocessor.Popping a Value Off The Stack
Here’s the last instruction in my example program:
This instruction, "return," means the microprocessor should return to the calling function and continue execution from there. How does it work? Once again, let’s refer to the equivalent C assignment function to learn more:
Here the C code copies the value from the memory location referenced by the
rsp
pointer and saves it into the rip
register.
The
rip
register is known as the instruction pointer, which contains a very special and important value: the memory address of the next instruction my microprocessor should execute. This instruction copies an older value of rip
from the stack, and saves it into the rip
register again.
Each time my program calls a function, the assembly language code saves the current value of
rip
on the stack and then sets rip
to a new value: the location of the called function. When that function is finished, my program then retrieves the old value of rip
from the stack, continuing execute from where it left off at the call site.
After copying the old value of
rip
from the stack, my program has to increment the rsp
pointer in order to keep the rsp
register pointing to the top of the stack. And in just the same way pushq
did, retq
uses the “q” suffix to determine how many bytes to add to the stack pointer after the copy is finished.
Now we know where the C
++
post-increment operator’s behavior comes from: assembly language. Just as retq
adds 8 bytes to rsp
, the C expression *rsp++
adds the size of 1 element to rsp
based on the type of the pointer’s referenced type: